Switch on the TDB_VERSION1 flag.
int tdb1_store(struct tdb_context *tdb, TDB_DATA key, TDB_DATA dbuf, int flag);
enum TDB_ERROR tdb1_fetch(struct tdb_context *tdb, TDB_DATA key,
TDB_DATA *data);
+int tdb1_append(struct tdb_context *tdb, TDB_DATA key, TDB_DATA new_dbuf);
/* tdb.c: */
enum TDB_ERROR COLD tdb_logerr(struct tdb_context *tdb,
struct tdb_data new_dbuf;
enum TDB_ERROR ecode;
+ if (tdb->flags & TDB_VERSION1) {
+ if (tdb1_append(tdb, key, dbuf) == -1)
+ return tdb->last_error;
+ return TDB_SUCCESS;
+ }
+
off = find_and_lock(tdb, key, F_WRLCK, &h, &rec, NULL);
if (TDB_OFF_IS_ERR(off)) {
return tdb->last_error = off;
int tdb1_delete(struct tdb_context *tdb, TDB_DATA key);
-int tdb1_append(struct tdb_context *tdb, TDB_DATA key, TDB_DATA new_dbuf);
-
TDB_DATA tdb1_firstkey(struct tdb_context *tdb);
TDB_DATA tdb1_nextkey(struct tdb_context *tdb, TDB_DATA key);
TDB_DATA dbuf;
int ret = -1;
+ assert(tdb->flags & TDB_VERSION1);
+
/* find which hash bucket it is in */
hash = tdb_hash(tdb, key.dptr, key.dsize);
if (tdb1_lock(tdb, TDB1_BUCKET(hash), F_WRLCK) == -1)
data.dptr = (void *)"world";
data.dsize = 0;
- ok1(tdb1_append(tdb, key, data) == 0);
- ok1(tdb1_append(tdb, key, data) == 0);
+ ok1(tdb_append(tdb, key, data) == TDB_SUCCESS);
+ ok1(tdb_append(tdb, key, data) == TDB_SUCCESS);
ok1(tdb_fetch(tdb, key, &data) == TDB_SUCCESS);
ok1(data.dsize == 0);
free(data.dptr);