struct discover_server {
int socket;
+ struct waitset *waitset;
struct waiter *waiter;
struct list clients;
struct device_handler *device_handler;
static int discover_server_process(void *arg)
{
struct discover_server *server = arg;
- const struct device *devices;
struct client *client;
int fd, i, n_devices;
client->fd = fd;
/* send existing devices to client */
- n_devices = device_handler_get_current_devices(server->device_handler,
- &devices);
- for (i = 0; i < n_devices; i++)
- write_add_message(server, client, &devices[i]);
+ n_devices = device_handler_get_device_count(server->device_handler);
+ for (i = 0; i < n_devices; i++) {
+ const struct device *device;
+
+ device = device_handler_get_device(server->device_handler, i);
+ write_add_message(server, client, device);
+ }
return 0;
}
server->device_handler = handler;
}
-struct discover_server *discover_server_init(void)
+struct discover_server *discover_server_init(struct waitset *waitset)
{
struct discover_server *server;
struct sockaddr_un addr;
return NULL;
server->waiter = NULL;
+ server->waitset = waitset;
list_init(&server->clients);
unlink(PB_SOCKET_PATH);
goto out_err;
}
- server->waiter = waiter_register(server->socket, WAIT_IN,
- discover_server_process, server);
+ server->waiter = waiter_register(server->waitset, server->socket,
+ WAIT_IN, discover_server_process, server);
return server;