return conn->plan[IO_OUT].status == IO_POLLING_STARTED;
}
+/* Despite being a TCP expert, I missed the full extent of this
+ * problem. The legendary ZmnSCPxj implemented it (with the URL
+ * pointing to the explanation), and I imitate that here. */
+struct io_plan *io_sock_shutdown(struct io_conn *conn)
+{
+ if (shutdown(io_conn_fd(conn), SHUT_WR) != 0)
+ return io_close(conn);
+
+ /* And leave unset .*/
+ return &conn->plan[IO_IN];
+}
+
bool io_flush_sync(struct io_conn *conn)
{
struct io_plan *plan = &conn->plan[IO_OUT];
void *),
void *arg);
+/**
+ * io_sock_shutdown - start socket close process (flushes TCP sockets).
+ * @conn: the connection the plan is for
+ *
+ * Simply closing a TCP socket can lose data; unfortunately you should
+ * shutdown(SHUT_WR) and wait for the other side to see this and close.
+ * Of course, you also need to set a timer, in case it doesn't (you may
+ * already have some responsiveness timer, of course).
+ *
+ * On error, is equivalent to io_close().
+ *
+ * Example:
+ * #include <ccan/timer/timer.h>
+ *
+ * // Timer infra needs wrapper to contain extra data.
+ * struct timeout_timer {
+ * struct timer t;
+ * struct io_conn *conn;
+ * };
+ * static struct timers timers;
+ *
+ * static struct io_plan *flush_and_close(struct io_conn *conn)
+ * {
+ * struct timeout_timer *timeout;
+ * // Freed if conn closes normally.
+ * timeout = tal(conn, struct timeout_timer);
+ * timeout->conn = conn;
+ * timeout->t = conn;
+ * timer_addrel(&timers, &timeout->t, time_from_sec(5));
+ * return io_sock_shutdown(conn);
+ * }
+ */
+struct io_plan *io_sock_shutdown(struct io_conn *conn);
+
/**
* io_connect - create an asynchronous connection to a listening socket.
* @conn: the connection that plan is for.