* element. This delivers least-surprise: hash such as "int arr[] = {
* 1, 2 }; hash_stable(arr, 2, 0);" will be the same on big and little
* endian machines, even though a bytewise hash wouldn't be. */
-uint64_t hash64_stable_64(const void *key, size_t n, uint32_t base)
+uint64_t hash64_stable_64(const void *key, size_t n, uint64_t base)
{
const uint64_t *k = key;
uint32_t a,b,c;
/* Set up the internal state */
- a = b = c = 0xdeadbeef + ((uint32_t)n*8) + base;
+ a = b = c = 0xdeadbeef + ((uint32_t)n*8) + (base >> 32) + base;
while (n > 3) {
a += (uint32_t)k[0];
return ((uint64_t)b << 32) | c;
}
-uint64_t hash64_stable_32(const void *key, size_t n, uint32_t base)
+uint64_t hash64_stable_32(const void *key, size_t n, uint64_t base)
{
const uint32_t *k = key;
uint32_t a,b,c;
/* Set up the internal state */
- a = b = c = 0xdeadbeef + ((uint32_t)n*4) + base;
+ a = b = c = 0xdeadbeef + ((uint32_t)n*4) + (base >> 32) + base;
while (n > 3) {
a += k[0];
return ((uint64_t)b << 32) | c;
}
-uint64_t hash64_stable_16(const void *key, size_t n, uint32_t base)
+uint64_t hash64_stable_16(const void *key, size_t n, uint64_t base)
{
const uint16_t *k = key;
uint32_t a,b,c;
/* Set up the internal state */
- a = b = c = 0xdeadbeef + ((uint32_t)n*2) + base;
+ a = b = c = 0xdeadbeef + ((uint32_t)n*2) + (base >> 32) + base;
while (n > 6) {
a += (uint32_t)k[0] + ((uint32_t)k[1] << 16);
final(a,b,c);
return ((uint64_t)b << 32) | c;
}
-
-uint64_t hash64_stable_8(const void *key, size_t n, uint32_t base)
+
+uint64_t hash64_stable_8(const void *key, size_t n, uint64_t base)
{
- uint32_t lower = hashlittle(key, n, &base);
+ uint32_t b32 = base + (base >> 32);
+ uint32_t lower = hashlittle(key, n, &b32);
- return ((uint64_t)base << 32) | lower;
+ return ((uint64_t)b32 << 32) | lower;
}
uint32_t hash_any(const void *key, size_t length, uint32_t base)
/* Jenkins' lookup8 is a 64 bit hash, but he says it's obsolete. Use
* the plain one and recombine into 64 bits. */
-uint64_t hash64_any(const void *key, size_t length, uint32_t base)
+uint64_t hash64_any(const void *key, size_t length, uint64_t base)
{
+ uint32_t b32 = base + (base >> 32);
uint32_t lower;
if (HASH_BIG_ENDIAN)
- lower = hashbig(key, length, &base);
+ lower = hashbig(key, length, &b32);
else
- lower = hashlittle(key, length, &base);
+ lower = hashlittle(key, length, &b32);
- return ((uint64_t)base << 32) | lower;
+ return ((uint64_t)b32 << 32) | lower;
}
#ifdef SELF_TEST
*/
uint32_t hash_u32(const uint32_t *key, size_t num, uint32_t base);
-/* Our underlying operations. */
-uint32_t hash_any(const void *key, size_t length, uint32_t base);
-uint32_t hash_stable_64(const void *key, size_t n, uint32_t base);
-uint32_t hash_stable_32(const void *key, size_t n, uint32_t base);
-uint32_t hash_stable_16(const void *key, size_t n, uint32_t base);
-uint32_t hash_stable_8(const void *key, size_t n, uint32_t base);
-uint64_t hash64_any(const void *key, size_t length, uint32_t base);
-uint64_t hash64_stable_64(const void *key, size_t n, uint32_t base);
-uint64_t hash64_stable_32(const void *key, size_t n, uint32_t base);
-uint64_t hash64_stable_16(const void *key, size_t n, uint32_t base);
-uint64_t hash64_stable_8(const void *key, size_t n, uint32_t base);
-
/**
* hash_string - very fast hash of an ascii string
* @str: the nul-terminated string
return ret;
}
-/**
- * hash_pointer - hash a pointer for internal use
- * @p: the pointer value to hash
- * @base: the base number to roll into the hash (usually 0)
- *
- * The pointer p (not what p points to!) is combined with the base to form
- * a 32-bit hash.
- *
- * This hash will have different results on different machines, so is
- * only useful for internal hashes (ie. not hashes sent across the
- * network or saved to disk).
- *
- * Example:
- * #include "hash/hash.h"
- *
- * // Code to keep track of memory regions.
- * struct region {
- * struct region *chain;
- * void *start;
- * unsigned int size;
- * };
- * // We keep a simple hash table.
- * static struct region *region_hash[128];
- *
- * static void add_region(struct region *r)
- * {
- * unsigned int h = hash_pointer(r->start);
- *
- * r->chain = region_hash[h];
- * region_hash[h] = r->chain;
- * }
- *
- * static void find_region(const void *start)
- * {
- * struct region *r;
- *
- * for (r = region_hash[hash_pointer(start)]; r; r = r->chain)
- * if (r->start == start)
- * return r;
- * return NULL;
- * }
- */
-static inline uint32_t hash_pointer(const void *p, uint32_t base)
-{
- if (sizeof(p) % sizeof(uint32_t) == 0) {
- /* This convoluted union is the right way of aliasing. */
- union {
- uint32_t u32[sizeof(p) / sizeof(uint32_t)];
- const void *p;
- } u;
- u.p = p;
- return hash_u32(u.u32, sizeof(p) / sizeof(uint32_t), base);
- } else
- return hash(&p, 1, base);
-}
-
/**
* hash64 - fast 64-bit hash of an array for internal use
* @p: the array or pointer to first element
* @num: the number of elements to hash
- * @base: the base number to roll into the hash (usually 0)
+ * @base: the 64-bit base number to roll into the hash (usually 0)
*
* The memory region pointed to by p is combined with the base to form
* a 64-bit hash.
(sizeof(long) == sizeof(uint64_t) \
? hash64((p), (num), (base)) : hash((p), (num), (base))))
+/* Our underlying operations. */
+uint32_t hash_any(const void *key, size_t length, uint32_t base);
+uint32_t hash_stable_64(const void *key, size_t n, uint32_t base);
+uint32_t hash_stable_32(const void *key, size_t n, uint32_t base);
+uint32_t hash_stable_16(const void *key, size_t n, uint32_t base);
+uint32_t hash_stable_8(const void *key, size_t n, uint32_t base);
+uint64_t hash64_any(const void *key, size_t length, uint64_t base);
+uint64_t hash64_stable_64(const void *key, size_t n, uint64_t base);
+uint64_t hash64_stable_32(const void *key, size_t n, uint64_t base);
+uint64_t hash64_stable_16(const void *key, size_t n, uint64_t base);
+uint64_t hash64_stable_8(const void *key, size_t n, uint64_t base);
+
+/**
+ * hash_pointer - hash a pointer for internal use
+ * @p: the pointer value to hash
+ * @base: the base number to roll into the hash (usually 0)
+ *
+ * The pointer p (not what p points to!) is combined with the base to form
+ * a 32-bit hash.
+ *
+ * This hash will have different results on different machines, so is
+ * only useful for internal hashes (ie. not hashes sent across the
+ * network or saved to disk).
+ *
+ * Example:
+ * #include "hash/hash.h"
+ *
+ * // Code to keep track of memory regions.
+ * struct region {
+ * struct region *chain;
+ * void *start;
+ * unsigned int size;
+ * };
+ * // We keep a simple hash table.
+ * static struct region *region_hash[128];
+ *
+ * static void add_region(struct region *r)
+ * {
+ * unsigned int h = hash_pointer(r->start);
+ *
+ * r->chain = region_hash[h];
+ * region_hash[h] = r->chain;
+ * }
+ *
+ * static void find_region(const void *start)
+ * {
+ * struct region *r;
+ *
+ * for (r = region_hash[hash_pointer(start)]; r; r = r->chain)
+ * if (r->start == start)
+ * return r;
+ * return NULL;
+ * }
+ */
+static inline uint32_t hash_pointer(const void *p, uint32_t base)
+{
+ if (sizeof(p) % sizeof(uint32_t) == 0) {
+ /* This convoluted union is the right way of aliasing. */
+ union {
+ uint32_t u32[sizeof(p) / sizeof(uint32_t)];
+ const void *p;
+ } u;
+ u.p = p;
+ return hash_u32(u.u32, sizeof(p) / sizeof(uint32_t), base);
+ } else
+ return hash(&p, 1, base);
+}
#endif /* HASH_H */