#define list_debug(h, loc) list_check((h), loc)
#define list_debug_node(n, loc) list_check_node((n), loc)
#else
-#define list_debug(h, loc) (h)
-#define list_debug_node(n, loc) (n)
+#define list_debug(h, loc) ((void)loc, h)
+#define list_debug_node(n, loc) ((void)loc, n)
#endif
/**
* Example:
* static struct list_head my_list = LIST_HEAD_INIT(my_list);
*/
-#define LIST_HEAD_INIT(name) { { &name.n, &name.n } }
+#define LIST_HEAD_INIT(name) { { &(name).n, &(name).n } }
/**
* LIST_HEAD - define and initialize an empty list_head
}
#endif
+/**
+ * list_empty_nocheck - is a list empty?
+ * @h: the list_head
+ *
+ * If the list is empty, returns true. This doesn't perform any
+ * debug check for list consistency, so it can be called without
+ * locks, racing with the list being modified. This is ok for
+ * checks where an incorrect result is not an issue (optimized
+ * bail out path for example).
+ */
+static inline bool list_empty_nocheck(const struct list_head *h)
+{
+ return h->n.next == &h->n;
+}
+
/**
* list_del - delete an entry from an (unknown) linked list.
* @n: the list_node to delete from the list.