#define io_wake(conn, plan) (io_plan_no_debug(), io_wake_((conn), (plan)))
void io_wake_(struct io_conn *conn, struct io_plan plan);
+/**
+ * io_is_idle - is a connection idle?
+ *
+ * This can be useful for complex protocols, eg. where you want a connection
+ * to send something, so you queue it and wake it if it's idle.
+ *
+ * Example:
+ * struct io_conn *sleeper;
+ * sleeper = io_new_conn(open("/dev/null", O_RDONLY), io_idle());
+ *
+ * assert(io_is_idle(sleeper));
+ * io_wake(sleeper, io_write("junk", 4, io_close_cb, NULL));
+ */
+bool io_is_idle(const struct io_conn *conn);
+
/**
* io_break - return from io_loop()
* @ret: non-NULL value to return from io_loop().
*/
struct io_plan io_close_cb(struct io_conn *, void *unused);
+/**
+ * io_close_other - close different connection next time around the I/O loop.
+ * @conn: the connection to close.
+ *
+ * This is used to force a different connection to close: no more I/O will
+ * happen on @conn, even if it's pending.
+ *
+ * It's a bug to use this on the current connection!
+ *
+ * Example:
+ * static void stop_connection(struct io_conn *conn)
+ * {
+ * printf("forcing stop on connection\n");
+ * io_close_other(conn);
+ * }
+ */
+void io_close_other(struct io_conn *conn);
+
/**
* io_loop - process fds until all closed on io_break.
*