]> git.ozlabs.org Git - ponghero.git/blobdiff - prpong.c
Wiimote integration!
[ponghero.git] / prpong.c
index c62d0fcced8827bfc3881fe0e0ee2b03a17257ac..cd5a5a66826eae3092d4adeef82dcc5ed9243c7b 100644 (file)
--- a/prpong.c
+++ b/prpong.c
 #include <stdlib.h>
 #include <stdio.h>
 #include <stdbool.h>
+#include <sys/time.h>
+#include <time.h>
+#include <limits.h>
 #include "stdrusty.h"
+#include "list/list.h"
 #include <SDL/SDL.h>
+#include <cwiid.h>
+#include <assert.h>
 
-#define MAX_X 512
-#define MAX_Y 512
+#define MAX_X CWIID_IR_X_MAX
+#define MAX_Y CWIID_IR_Y_MAX
+
+struct coord
+{
+       double x;
+       double y;
+};
 
 /* Obtained from http://tog.acm.org/GraphicsGems/gemsiii/insectc.c */
 /* Faster Line Segment Intersection   */
 /* Franklin Antonio                   */
-
-/* return values */
-#define DONT_INTERSECT 0
-#define DO_INTERSECT   1
-#define PARALLEL       2
-
-/* The SAME_SIGNS macro assumes arithmetic where the exclusive-or    */
-/* operation will work on sign bits.  This works for twos-complement,*/
-/* and most other machine arithmetic.                                */
-#define SAME_SIGNS( a, b )                                             \
-       (((long) ((unsigned long) a ^ (unsigned long) b)) >= 0 )
-
-
-/* The use of some short working variables allows this code to run   */
-/* faster on 16-bit computers, but is not essential.  It should not  */
-/* affect operation on 32-bit computers.  The short working variables*/
-/* to not restrict the range of valid input values, as these were    */
-/* constrained in any case, due to algorithm restrictions.           */
-static int lines_intersect(long x1, long y1, long x2, long y2, long x3, long y3,
-                          long x4,long y4, long *x, long *y) 
+static bool lines_intersect(const struct coord *start1,
+                           const struct coord *start2,
+                           const struct coord *start3,
+                           const struct coord *start4,
+                           struct coord *intersect)
 {
+       double Ax,Bx,Cx,Ay,By,Cy,d,e,f,num;
+       struct coord lo, hi;
 
-       long Ax,Bx,Cx,Ay,By,Cy,d,e,f,num,offset;
-       short x1lo,x1hi,y1lo,y1hi;
-
-       Ax = x2-x1;
-       Bx = x3-x4;
+       Ax = start2->x - start1->x;
+       Bx = start3->x - start4->x;
 
-       if(Ax<0) {                                              /* X bound box test*/
-               x1lo=(short)x2; x1hi=(short)x1;
+       if(Ax<0) {                                      /* X bound box test*/
+               lo.x = start2->x; hi.x = start1->x;
        } else {
-               x1hi=(short)x2; x1lo=(short)x1;
+               hi.x = start2->x; lo.x = start1->x;
        }
        if(Bx>0) {
-               if(x1hi < (short)x4 || (short)x3 < x1lo) return DONT_INTERSECT;
+               if(hi.x < start4->x || start3->x < lo.x) return false;
        } else {
-               if(x1hi < (short)x3 || (short)x4 < x1lo) return DONT_INTERSECT;
+               if(hi.x < start3->x || start4->x < lo.x) return false;
        }
 
-       Ay = y2-y1;
-       By = y3-y4;
+       Ay = start2->y - start1->y;
+       By = start3->y - start4->y;
 
-       if(Ay<0) {                                              /* Y bound box test*/
-               y1lo=(short)y2; y1hi=(short)y1;
+       if(Ay<0) {                                      /* Y bound box test*/
+               lo.y = start2->y; hi.y = start1->y;
        } else {
-               y1hi=(short)y2; y1lo=(short)y1;
+               hi.y = start2->y; lo.y = start1->y;
        }
        if(By>0) {
-               if(y1hi < (short)y4 || (short)y3 < y1lo) return DONT_INTERSECT;
+               if(hi.y < start4->y || start3->y < lo.y) return false;
        } else {
-               if(y1hi < (short)y3 || (short)y4 < y1lo) return DONT_INTERSECT;
+               if(hi.y < start3->y || start4->y < lo.y) return false;
        }
 
 
-       Cx = x1-x3;
-       Cy = y1-y3;
-       d = By*Cx - Bx*Cy;                                      /* alpha numerator*/
-       f = Ay*Bx - Ax*By;                                      /* both denominator*/
-       if(f>0) {                                               /* alpha tests*/
-               if(d<0 || d>f) return DONT_INTERSECT;
+       Cx = start1->x - start3->x;
+       Cy = start1->y - start3->y;
+       d = By*Cx - Bx*Cy;                              /* alpha numerator*/
+       f = Ay*Bx - Ax*By;                              /* both denominator*/
+       if (f>0) {                                      /* alpha tests*/
+               if (d < 0 || d > f) return false;
        } else {
-               if(d>0 || d<f) return DONT_INTERSECT;
+               if (d > 0 || d < f) return false;
        }
 
-       e = Ax*Cy - Ay*Cx;                                      /* beta numerator*/
-       if(f>0) {                                               /* beta tests*/
-               if(e<0 || e>f) return DONT_INTERSECT;
+       e = Ax*Cy - Ay*Cx;                              /* beta numerator*/
+       if (f > 0) {                                    /* beta tests*/
+               if (e < 0 || e > f) return false;
        } else {
-               if(e>0 || e<f) return DONT_INTERSECT;
+               if (e > 0 || e < f) return false;
        }
 
 /*compute intersection coordinates*/
+       /* Don't worry about tiny values of f (< 1/2 pixel across screen) */
+       if (fabs(f) < 1.0 / (2.0 * MAX_X * MAX_Y))
+               return false;
 
-       if(f==0) return PARALLEL;
-       num = d*Ax;                                             /* numerator */
-       offset = SAME_SIGNS(num,f) ? f/2 : -f/2;                /* round direction*/
-       *x = x1 + (num+offset) / f;                             /* intersection x */
+       num = d*Ax;                                     /* numerator */
+       intersect->x = start1->x + num / f;             /* intersection x */
 
        num = d*Ay;
-       offset = SAME_SIGNS(num,f) ? f/2 : -f/2;
-       *y = y1 + (num+offset) / f;                             /* intersection y */
+       intersect->y = start1->y + num / f;             /* intersection y */
 
-       return DO_INTERSECT;
+       return true;
 }
-       
+
 // A set of very useful macros that you will find in most
 // code that I write whether I use them in a program or
 // not.
@@ -478,13 +474,6 @@ static void line(SDL_Surface *s,
   }
 }
 
-#if 1
-struct coord
-{
-       long x;
-       long y;
-};
-
 struct ball
 {
        struct coord pos;
@@ -494,12 +483,18 @@ struct ball
 struct line_segment
 {
        struct coord start, end;
+       struct list_node list;
+       bool ignore;
+       struct timeval expires;
 };
 
-static void thick_line(SDL_Surface *s, const struct line_segment *l)
+static void thick_line(SDL_Surface *s, const struct line_segment *l,
+                      unsigned color)
 {
        struct line_segment adj;
-       int x, y;
+       int x, y, minx = MAX_X, miny = MAX_Y, maxx = 0, maxy = 0;
+
+       SDL_LockSurface(s);
 
        /* Cheap hack */
        for (x = -1; x < 2; x++) {
@@ -509,24 +504,49 @@ static void thick_line(SDL_Surface *s, const struct line_segment *l)
                        adj.start.y = l->start.y + y;
                        adj.end.y = l->end.y + y;
 
+                       if (adj.start.x < minx)
+                               minx = adj.start.x;
+                       if (adj.start.x > maxx)
+                               maxx = adj.start.x;
+                       if (adj.start.y < miny)
+                               miny = adj.start.y;
+                       if (adj.start.y > maxy)
+                               maxy = adj.start.y;
+                       if (adj.end.x < minx)
+                               minx = adj.end.x;
+                       if (adj.end.x > maxx)
+                               maxx = adj.end.x;
+                       if (adj.end.y < miny)
+                               miny = adj.end.y;
+                       if (adj.end.y > maxy)
+                               maxy = adj.end.y;
+
                        line(s, adj.start.x, adj.start.y, adj.end.x, adj.end.y,
-                            0);
+                            color);
                }
        }
+
+       if (minx < 0)
+               minx = 0;
+       if (miny < 0)
+               miny = 0;
+       if (maxx >= MAX_X)
+               maxx = MAX_X-1;
+       if (maxy >= MAX_Y)
+               maxy = MAX_Y-1;
+       SDL_UpdateRect(s, minx, miny, maxx-minx, maxy-miny);
+       SDL_UnlockSurface(s);
 }
 
 static bool intersect(const struct coord *c1, const struct coord *c2,
                      const struct line_segment *seg, struct coord *intersect)
 {
-       return lines_intersect(c1->x, c1->y, c2->x, c2->y,
-                              seg->start.x, seg->start.y,
-                              seg->end.x, seg->end.y,
-                              &intersect->x, &intersect->y) == DO_INTERSECT;
+       return lines_intersect(c1, c2, &seg->start, &seg->end, intersect);
 }
 
 static double dist(const struct coord *c1, const struct coord *c2)
 {
-       long x = (c1->x - c2->x), y = (c1->y - c2->y);
+       double x = (c1->x - c2->x), y = (c1->y - c2->y);
        return sqrt(x * x + y * y);
 }
 
@@ -536,23 +556,25 @@ static unsigned rad_to_deg(double rad)
 }
 
 static void bounce(struct ball *ball, const struct line_segment *line,
-                  struct coord *remainder)
+                  struct coord *move, double increase_speed)
 {
        double len, speed, lang, iang, oang;
        struct coord isect, new;
 
-       new.x = ball->pos.x + ball->move.x;
-       new.y = ball->pos.y + ball->move.y;
+       new.x = ball->pos.x + move->x;
+       new.y = ball->pos.y + move->y;
 
        /* How far were we supposed to move ball? */
-       len = sqrt(remainder->x * remainder->x + remainder->y * remainder->y);
+       len = sqrt(move->x * move->x + move->y * move->y);
 
        /* How far is it to intersection? */
-       intersect(&ball->pos, &new, line, &isect);
+       if (!intersect(&ball->pos, &new, line, &isect))
+               errx(1, "No intersection any more?\n");;
        len -= dist(&ball->pos, &isect);
 
        /* Move ball to intersection. */
        ball->pos = isect;
+       printf("ball is now at %f,%f\n", ball->pos.x, ball->pos.y);
 
        /* Outgoing angle = 2 * line angle - incident angle. */
        lang = atan2(line->end.x - line->start.x, line->end.y - line->start.y);
@@ -563,15 +585,16 @@ static void bounce(struct ball *ball, const struct line_segment *line,
               rad_to_deg(iang),
               rad_to_deg(oang));
 
-       /* Set new direction for ball, at same speed */
+       /* Set new direction for ball, at slightly increased speed */
        speed = sqrt(ball->move.x * ball->move.x + ball->move.y * ball->move.y);
-       ball->move.x = round(sin(oang) * speed);
-       ball->move.y = round(cos(oang) * speed);
-
-       /* Set remainder. */
-       remainder->x = round(sin(oang) * len);
-       remainder->y = round(cos(oang) * len);
-       printf("len = %f, remainder = %li,%li\n", len, remainder->x, remainder->y);
+       speed += increase_speed;
+       ball->move.x = sin(oang) * speed;
+       ball->move.y = cos(oang) * speed;
+
+       /* Set move. */
+       move->x = sin(oang) * len;
+       move->y = cos(oang) * len;
+       printf("len = %f, move = %f,%f\n", len, move->x, move->y);
 }
 
 static struct line_segment border[] = {
@@ -617,35 +640,47 @@ static SDL_Surface *ball_surface(SDL_Surface *screen)
        return ball;
 }
 
+static void clear_ignore(struct list_head *lines)
+{
+       struct line_segment *i;
+       printf("Unignoring...\n");
+       list_for_each(lines, i, list)
+               i->ignore = false;
+}
+
 int main(int argc, char *argv[])
 {
        struct ball ball;
-       struct line_segment lines[ARRAY_SIZE(border) + 1];
-       static int isect_count = 0;
        SDL_Surface *screen, *ballsur, *savesur = NULL;
        Uint8  video_bpp;
        Uint32 videoflags;
-       int i;
-       SDL_Event event;
-       struct line_segment *last_l = NULL;
+       unsigned int i, time_since_last_ir = INT_MAX;
        SDL_Rect rect;
+       struct timeval line_life = { 3, 0 };
+       cwiid_wiimote_t *wiimote;
+       struct cwiid_state state;
+       bdaddr_t addr = *BDADDR_ANY;
+       LIST_HEAD(lines);
+       struct cwiid_ir_src *ir, last_ir = { .valid = 0 };
+
+       videoflags = SDL_SWSURFACE;
 
-       if (argc != 9)
-               errx(1, "Usage: %s ballx bally ballangle ballspeed linestartx linestarty lineendx linendy\n"
+       if (argv[1] && streq(argv[1], "--fullscreen")) {
+               videoflags = SDL_SWSURFACE;
+               argc--;
+               argv++;
+       }
+
+       if (argc != 5)
+               errx(1, "Usage: %s [--fullscreen] ballx bally ballangle ballspeed\n"
                     "   Where ballangle is 0 for north, 90 for east, etc\n",
                        argv[0]);
 
        ball.pos.x = atol(argv[1]);
        ball.pos.y = atol(argv[2]);
-       ball.move.x = roundf(sin(deg_to_rad(atof(argv[3]))) * atol(argv[4]));
-       ball.move.y = roundf(cos(deg_to_rad(atof(argv[3]))) * atol(argv[4]));
-       printf("ball move = %li,%li\n", ball.move.x, ball.move.y);
-
-       memcpy(lines, border, sizeof(border));
-       lines[ARRAY_SIZE(border)].start.x = atof(argv[5]);
-       lines[ARRAY_SIZE(border)].start.y = atof(argv[6]);
-       lines[ARRAY_SIZE(border)].end.x = atof(argv[7]);
-       lines[ARRAY_SIZE(border)].end.y = atof(argv[8]);
+       ball.move.x = sin(deg_to_rad(atof(argv[3]))) * atol(argv[4]);
+       ball.move.y = cos(deg_to_rad(atof(argv[3]))) * atol(argv[4]);
+       printf("ball move = %f,%f\n", ball.move.x, ball.move.y);
 
        /* Initialize SDL */
        if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
@@ -654,9 +689,15 @@ int main(int argc, char *argv[])
        }
 
        video_bpp = 0;
-       videoflags = SDL_SWSURFACE;
 
-       /* Set 640x480 video mode */
+       printf("Put Wiimote in discoverable mode (press 1+2)\n");
+       wiimote = cwiid_open(&addr, 0);
+       if (!wiimote)
+               errx(1, "Can't find the Wiimote");
+
+       if (cwiid_set_rpt_mode(wiimote, CWIID_RPT_IR))
+               errx(1, "Can't set IR repeat mode");
+
        if ( (screen=SDL_SetVideoMode(MAX_X,MAX_Y,video_bpp,videoflags)) == NULL ) {
                errx(1, "Couldn't set %dx%dx%d video mode: %s",
                     MAX_X, MAX_Y,video_bpp, SDL_GetError());
@@ -670,28 +711,40 @@ int main(int argc, char *argv[])
        /* White. */
        memset(screen->pixels, 0xFF, screen->pitch * screen->h);
 
-       /* Draw lines. */
-       for (i = 0; i < ARRAY_SIZE(lines); i++)
-               thick_line(screen, &lines[i]);
-
        SDL_UnlockSurface(screen);
        SDL_UpdateRect(screen, 0, 0, 0, 0);
 
+       /* Draw borders, put them in list. */
+       for (i = 0; i < ARRAY_SIZE(border); i++) {
+               border[i].ignore = false;
+               border[i].expires.tv_sec = LONG_MAX;
+               border[i].expires.tv_usec = 0;
+               list_add(&lines, &border[i].list);
+               thick_line(screen, &border[i], 0);
+       }
+
        ballsur = ball_surface(screen);
 
-       do {
+       for (;;) {
                struct coord new, isect, move = ball.move;
-               struct line_segment *best_l;
-               unsigned i;
+               struct line_segment *best_l, *l, *next;
                double best_d;
-#if 0
-               SDL_Rect rect;
-
-               rect.x = ball.pos.x - ballsur->w/2;
-               rect.y = ball.pos.y - ballsur->h/2;
-               rect.w = ballsur->w;
-               rect.h = ballsur->h;
-#endif
+               SDL_Event event;
+               struct timeval now;
+               bool ignored = false;
+
+               gettimeofday(&now, NULL);
+
+               /* Expire lines */
+               list_for_each_safe(&lines, l, next, list) {
+                       if (timercmp(&l->expires, &now, <)) {
+                               printf("Deleting line %p\n", l);
+                               list_del(&l->list);
+                               /* FIXME: Undraw properly. */
+                               thick_line(screen, l, 0xFFFFFFFF);
+                               free(l);
+                       }
+               }
 
        again:
                best_d = MAX_X + MAX_Y;
@@ -699,32 +752,41 @@ int main(int argc, char *argv[])
                new.x = ball.pos.x + move.x;
                new.y = ball.pos.y + move.y;
 
-               printf("Ball at %li,%li (%li,%li)\n", ball.pos.x, ball.pos.y,
-                      move.x, move.y);
-
-               for (i = 0; i < ARRAY_SIZE(lines); i++) {
-                       if (last_l == &lines[i])
-                               continue;
-                       if (intersect(&ball.pos, &new, &lines[i], &isect)) {
+               list_for_each(&lines, l, list) {
+                       if (!l->ignore && intersect(&ball.pos, &new, l, &isect)) {
                                double d;
                                d = dist(&ball.pos, &isect);
                                if (d < best_d) {
-                                       best_l = &lines[i];
+                                       best_l = l;
                                        best_d = d;
                                }
                        }
                }
+
                if (best_l) {
-                       printf("Ball bouncing off (%lu,%lu %lu,%lu)!\n",
+                       printf("Ball bouncing off (%f,%f %f,%f)!\n",
                               best_l->start.x, best_l->start.y,
                               best_l->end.x, best_l->end.y);
-                       bounce(&ball, best_l, &move);
+                       /* Only increase speed on *first* bounce, to avoid
+                        * mega speed increases. */
+                       bounce(&ball, best_l, &move, ignored ? 0.0 : 0.1);
+
+                       /* If we moved, stop ignoring lines. */
+                       if (ignored && (move.x > 0.001 || move.y > 0.001))
+                               clear_ignore(&lines);
+
                        /* Don't hit the same line twice. */
-                       last_l = best_l;
-                       isect_count++;
+                       printf("Ignoring that line\n");
+                       best_l->ignore = ignored = true;
                        goto again;
                }
 
+               if (ignored && (move.x > 0.001 || move.y > 0.001)) {
+                       clear_ignore(&lines);
+                       printf("Moving by %f,%f to %f,%f\n",
+                              move.x, move.y, new.x, new.y);
+               }
+
                /* Restore what was there before ball. */
                if (savesur) {
                        SDL_BlitSurface(savesur, NULL, screen, &rect);
@@ -747,9 +809,45 @@ int main(int argc, char *argv[])
                rect.x = new.x - ballsur->w/2;
                rect.y = new.y - ballsur->h/2;
                ball.pos = new;
-               SDL_Delay(5);
-       } while (!SDL_PollEvent(&event) || event.type != SDL_QUIT);
-       SDL_Quit();
-       return 0;
+               SDL_Delay(25);
+
+               if (SDL_PollEvent(&event)
+                   && (event.type == SDL_QUIT
+                       || (event.type == SDL_KEYDOWN
+                           && event.key.keysym.sym == SDLK_ESCAPE))) {
+                       SDL_Quit();
+                       return 0;
+               }
+
+               if (cwiid_get_state(wiimote, &state))
+                       errx(1, "No wii state");
+
+               /* Find biggest state. */
+               ir = &state.ir_src[0];
+               for (i = 0; i < CWIID_IR_SRC_COUNT; i++) {
+                       if (!state.ir_src[i].valid)
+                               continue;
+                       if (!ir->valid || state.ir_src[i].size > ir->size)
+                               ir = &state.ir_src[0];
+               }
+
+               if (ir->valid) {
+                       /* Give it some slack for missing one or two... */
+                       if (time_since_last_ir <= 3) {
+                               struct line_segment *n = malloc(sizeof(*n));
+                               /* Wiimote coordinates are backwards for us. */
+                               n->start.x = MAX_X - last_ir.pos[0];
+                               n->start.y = MAX_Y - last_ir.pos[1];
+                               n->end.x = MAX_X - ir->pos[0];
+                               n->end.y = MAX_Y - ir->pos[1];
+                               n->ignore = false;
+                               timeradd(&now, &line_life, &n->expires);
+                               list_add_tail(&lines, &n->list);
+                               thick_line(screen, n, 0);
+                       }
+                       time_since_last_ir = 0;
+                       last_ir = *ir;
+               }
+               time_since_last_ir++;
+       }
 }
-#endif