SDL_UpdateRect(screen, 0, 0, 0, 0);
SDL_FreeSurface(img);
+ SDL_Delay(500);
+
/* Must see it for a full half second. */
while (count < 20) {
SDL_Event event;
if (!same_side(&ball, state.ir_src[i].pos[0]))
continue;
if (!ir->valid || state.ir_src[i].size > ir->size)
- ir = &state.ir_src[0];
+ ir = &state.ir_src[i];
}
if (ir->valid) {