--- /dev/null
+/* SQLite3 database backend. */
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <sqlite3.h>
+#include "database.h"
+#include "utils.h"
+
+/* sqlite3_busy_timeout sleeps for a *second*. What a piece of shit. */
+static int busy(void *unused __attribute__((unused)), int count)
+{
+ usleep(50000);
+
+ /* If we've been stuck for 1000 iterations (at least 50
+ * seconds), give up. */
+ return (count < 1000);
+}
+
+void *db_open(const char *file)
+{
+ sqlite3 *handle;
+
+ int err = sqlite3_open(file, &handle);
+ if (err != SQLITE_OK)
+ printf("Error %i from sqlite3_open of db '%s'\n", err, file);
+ sqlite3_busy_handler(handle, busy, NULL);
+
+ return handle;
+}
+
+static int query_cb(void *data, int num, char**vals,
+ char**names __attribute__((unused)))
+{
+ int i;
+ struct db_query *query = data;
+ query->rows = realloc_array(query->rows, query->num_rows+1);
+ query->rows[query->num_rows] = new_array(char *, num);
+ for (i = 0; i < num; i++) {
+ /* We don't count rows with NULL results
+ * (eg. count(*),player where count turns out to be
+ * zero. */
+ if (!vals[i])
+ return 0;
+ query->rows[query->num_rows][i] = strdup(vals[i]);
+ }
+ query->num_rows++;
+ return 0;
+}
+
+/* Runs query (SELECT). Fails if > 1 row returned. Fills in columns. */
+struct db_query *db_query(void *h, const char *query)
+{
+ struct db_query *ret;
+ char *err;
+
+ ret = (struct db_query*) palloc(sizeof(struct db_query));
+ ret->rows = NULL;
+ ret->num_rows = 0;
+ if (sqlite3_exec(h, query, query_cb, ret, &err) != SQLITE_OK)
+ printf("Failed sqlite3 query '%s': %s", query, err);
+ return ret;
+}
+
+/* Runs command (CREATE TABLE/INSERT) */
+void db_command(void *h, const char *command)
+{
+ char *err;
+
+ if (sqlite3_exec(h, command, NULL, NULL, &err) != SQLITE_OK)
+ printf("Failed sqlite3 command '%s': %s", command, err);
+}
+
+/* Starts transaction. Doesn't need to nest. */
+/*void db_transaction_start(void *h)
+{
+ char *err;
+ if (sqlite3_exec(h, "BEGIN EXCLUSIVE TRANSACTION", NULL, NULL, &err)!=SQLITE_OK)
+ printf("Starting sqlite3 transaction: %s\n", err);
+}
+
+/* Finishes transaction, or rolls it back and caller needs to start again. */
+/*
+bool db_transaction_finish(void *h)
+{
+ switch (sqlite3_exec(h, "COMMIT TRANSACTION;", NULL, NULL, NULL)) {
+ case SQLITE_OK:
+ return true;
+ case SQLITE_BUSY:
+ if (sqlite3_exec(h, "ROLLBACK TRANSACTION;", NULL, NULL, NULL)
+ != SQLITE_OK)
+ printf("Ending sqlite3 busy rollback failed");
+ return false;
+ default:
+ printf("Strange sqlite3 error return from COMMIT");
+ }
+}*/
+
+/* Closes database (only called when everything OK). */
+void db_close(void *h)
+{
+ sqlite3_close(h);
+}
+