+/* Free up memory, so valgrind doesn't report leaks. */
+static void free_everything(void)
+{
+ unsigned int i;
+
+ for (i = 0; i < writes_num; i++) {
+ free(writes[i].data);
+ if (writes[i].hdr.offset != (off_t)-1)
+ free(writes[i].olddata);
+ }
+ free(writes);
+ free(fd_orig);
+ for (i = 0; i < history_num; i++) {
+ if (history[i].type == FAILTEST_OPEN)
+ free((char *)history[i].u.open.pathname);
+ }
+ free(history);
+}
+