+ * all connections and listeners are closed, or with @expired set to an
+ * expired timer (if @timers isn't NULL).
+ *
+ * Example:
+ * io_loop(NULL, NULL);
+ */
+void *io_loop(struct timers *timers, struct timer **expired);
+
+/**
+ * io_conn_fd - get the fd from a connection.
+ * @conn: the connection.
+ *
+ * Sometimes useful, eg for getsockname().
+ */
+int io_conn_fd(const struct io_conn *conn);
+
+/**
+ * io_time_override - override the normal call for time.
+ * @nowfn: the function to call.
+ *
+ * io usually uses time_now() internally, but this forces it
+ * to use your function (eg. for debugging). Returns the old
+ * one.
+ */
+struct timeabs (*io_time_override(struct timeabs (*now)(void)))(void);
+
+/**
+ * io_set_debug - set synchronous mode on a connection.
+ * @conn: the connection.
+ * @debug: whether to enable or disable debug.
+ *
+ * Once @debug is true on a connection, all I/O is done synchronously
+ * as soon as it is set, until it is unset or @conn is closed. This
+ * makes it easy to debug what's happening with a connection, but note
+ * that other connections are starved while this is being done.
+ *
+ * See also: io_debug_complete()
+ *
+ * Example:
+ * // Dumb init function to set debug and tell conn to close.
+ * static struct io_plan *conn_init(struct io_conn *conn, const char *msg)
+ * {
+ * io_set_debug(conn, true);
+ * return io_close(conn);
+ * }
+ */
+void io_set_debug(struct io_conn *conn, bool debug);
+
+/**
+ * io_debug_complete - empty function called when conn is closing/waiting.
+ * @conn: the connection.
+ *
+ * This is for putting a breakpoint onto, when debugging. It is called
+ * when a conn with io_set_debug() true can no longer be synchronous:
+ * 1) It is io_close()'d
+ * 2) It enters io_wait() (sychronous debug will resume after io_wake())
+ * 3) io_break() is called (sychronous debug will resume after io_loop())