static uint32_t inline rol(uint32_t x, int i) { return (x << i) | (x >> (32 - i)); }
static void inline Round(uint32_t *a, uint32_t b UNUSED, uint32_t *c, uint32_t d UNUSED, uint32_t e, uint32_t f, uint32_t x, uint32_t k, int r)
static uint32_t inline rol(uint32_t x, int i) { return (x << i) | (x >> (32 - i)); }
static void inline Round(uint32_t *a, uint32_t b UNUSED, uint32_t *c, uint32_t d UNUSED, uint32_t e, uint32_t f, uint32_t x, uint32_t k, int r)