build.total_score = 0;
return NULL;
}
- filename = link_objects(m, obj_list(m), &err);
+ filename = link_objects(m, m->basename, false, obj_list(m), &err);
if (filename && keep) {
char *realname = talloc_asprintf(m, "%s.o", m->dir);
/* We leave this object file around, all built. */