--- /dev/null
+#include <stdio.h>
+#include <string.h>
+#include "config.h"
+
+/**
+ * wwviaudio - realtime playback and mixing of 16 bit signed PCM audio data.
+ *
+ * wwviaudio provides a set of functions for realtime playback and mixing
+ * of audio samples, e.g. music, sound effects, etc. as in a video game.
+ *
+ * Example:
+ *
+ * something along these lines:
+ *
+ * if (wwviaudio_initialize_portaudio() != 0)
+ * bail_out_and_die();
+ *
+ * You would probably use #defines or enums rather than bare ints...
+ * wwviaudio_read_ogg_clip(1, "mysound1.ogg");
+ * wwviaudio_read_ogg_clip(2, "mysound2.ogg");
+ * wwviaudio_read_ogg_clip(3, "mysound3.ogg");
+ * wwviaudio_read_ogg_clip(4, "mymusic.ogg");
+ *
+ * ...
+ *
+ * wwviaudio_play_music(4); <-- begins playing music in background, returns immediately
+ *
+ * while (program isn't done) {
+ * do_stuff();
+ * if (something happened)
+ * wwviaudio_add_sound(1);
+ * if (something else happened)
+ * wwviaudio_add_sound(2);
+ * time_passes();
+ * }
+ *
+ * wwviaudio_cancel_all_sounds();
+ * wwviaduio_stop_portaudio();
+ *
+ * Licence: LGPL (2 or any later version)
+ *
+ */
+int main(int argc, char *argv[])
+{
+ if (argc != 2)
+ return 1;
+
+ if (strcmp(argv[1], "depends") == 0) {
+ printf("ccan/ogg_to_pcm\n"
+ "libvorbis\n"
+ "portaudio >=19\n");
+ return 0;
+ }
+
+ if (strcmp(argv[1], "libs") == 0) {
+ printf("vorbisfile\n"
+ "portaudio\n");
+ return 0;
+ }
+ return 1;
+}