+char *build_module(struct manifest *m, bool keep, char **errstr)
+{
+ char *name = link_objects(m, m->basename, false, obj_list(m), errstr);
+ if (name) {
+ if (keep) {
+ char *realname = talloc_asprintf(m, "%s.o", m->dir);
+ /* We leave this object file around, all built. */
+ if (!move_file(name, realname))
+ err(1, "Renaming %s to %s", name, realname);
+ name = realname;
+ }
+ }
+ return name;
+}
+