-
-typedef struct chap_state {
- int unit; /* Interface unit number */
- int clientstate; /* Client state */
- int serverstate; /* Server state */
- u_char challenge[MAX_CHALLENGE_LENGTH]; /* last challenge string sent */
- u_char chal_len; /* challenge length */
- u_char chal_id; /* ID of last challenge */
- u_char chal_type; /* hash algorithm for challenges */
- u_char id; /* Current id */
- char *chal_name; /* Our name to use with challenge */
- int chal_interval; /* Time until we challenge peer again */
- int timeouttime; /* Timeout time in seconds */
- int max_transmits; /* Maximum # of challenge transmissions */
- int chal_transmits; /* Number of transmissions of challenge */
- int resp_transmits; /* Number of transmissions of response */
- u_char response[MAX_RESPONSE_LENGTH]; /* Response to send */
- char saresponse[MS_AUTH_RESPONSE_LENGTH+1]; /* Auth response to send */
- char earesponse[MS_AUTH_RESPONSE_LENGTH+1]; /* Auth response expected */
- /* +1 for null terminator */
- u_char resp_length; /* length of response */
- u_char resp_id; /* ID for response messages */
- u_char resp_type; /* hash algorithm for responses */
- char *resp_name; /* Our name to send with response */
-} chap_state;
-
-/* We need the declaration of chap_state to use this prototype */
-extern int (*chap_auth_hook) __P((char *user, u_char *remmd,
- int remmd_len, chap_state *cstate));