- * With an overhead of approximately 2.1 pointers per object (vs. talloc's
- * 12 pointers), it's a little slower in freeing single objects, though
- * comparable for allocation and freeing whole object trees). It does not
- * support talloc's references or failing destructors.
+ * With an overhead of approximately 4 pointers per object
+ * (vs. talloc's 12 pointers), it uses dynamic allocation for
+ * destructors and child lists, so those operations can fail. It does
+ * not support talloc's references or failing destructors.
+ *
+ * See Also:
+ * ccan/tal/str (useful string helpers)